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Pursuit

For Pursuit, I used Unity's 2D platformer template and replaced them with my own assets.

Characters

I had the idea for the player character and his universe for a while, but I took the time to design his costume, as well as the enemy character.

Animations

I created a player idle, run, jump, land, and hurt/death, along with an enemy idle and run, and an end cutscene.

Sprites

Cutscene

Environment

Concepts

Before creating the environment assets, I took the time to sketch the environment.

Assets

The environment assets I created were the ground and floating tiles, along with a few pieces of set dressing. This was the final result with everything together.

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