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Pursuit
For Pursuit, I used Unity's 2D platformer template and replaced them with my own assets.
Characters
I had the idea for the player character and his universe for a while, but I took the time to design his costume, as well as the enemy character.




Animations
I created a player idle, run, jump, land, and hurt/death, along with an enemy idle and run, and an end cutscene.
Sprites







Cutscene

Environment
Concepts
Before creating the environment assets, I took the time to sketch the environment.






Assets
The environment assets I created were the ground and floating tiles, along with a few pieces of set dressing. This was the final result with everything together.

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